#0だけを他のすべてのネー

Nintendo Entertainment System Documentation v0.53 (japanese)

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 · 4 years ago
... 0 = 有効 | | | | | 1 = 無効 | | | | | m = ミラー選択 | | | | | 0 = 水平ミラーリング | | | | | 1 = 垂直ミラーリング | | | | | | | | | | 注:ビット#1が1にセットされた時、実際には | | | | | ネームテーブル#0だけを他のすべてのネーってミラーする。 | +-------+-------+----------+--------------------------------------------+ | 1 | $A000 | ???mCCCC | MMC制御レジスタ #2 | | | ... | | | | | $BFFF | | m = Multi Function | | | | | [Cart w/ VROM] | | | | | 0 =選択 8K CHR-RAM at $0000 | | | | | 1 = Swap 4K at $0000 and $1000 | | | | | [Cart w/out VROM] | | | | | 0 =選択 lower 256K of PRG-ROM | | | | | 1 =選択 upper 256K of PRG-ROM | | | | | C = CHR-RAM ページ選択 at $0000 (VRAM) | +-------+-------+----------+---------------------------------------- ...
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